

Conviction reduces the Resistances of nearby enemies and breaks Lightning immunity, giving Holy Shock maximum potential. So, if you for instance had +9 All Skills, you only need to invest into Conviction until you reach 16. You only need 25 total skill level on Conviction to get maximum effectiveness.

Only 1 Point is needed in Sanctuary to unlock Conviction. Only 1 Point is needed in Thorns to unlock Sanctuary. Holy Freeze is needed to unlock Sanctuary. Holy Fire can be useful when dealing with a group of enemies as an extra source of damage. Only 1 Point is needed in Might to unlock Holy Fire. Zeal is the main damaging ability this build will use, which also gains the benefit of Holy Shock, which adds Lightning damage to all attacks. Sacrifice is maxed out because of the synergy provided to Holy Shock. This skill makes reaching the 75% Block much easier. Holy Shield is a fantastic defensive skill, granting 14% Block and 25% Defense with 1 skill point. While not that important, Blessed Hammer can be a useful skill when clearing a group of enemies. You also need 1 point here anyway to unlock Holy Shield. Only 1 Point is needed in Holy Bolt to unlock Blessed Hammer.Ĭharge is a very useful skill, granting you an extra mobility tool. Only 1 Point is needed in Smite to unlock Charge. Once that is done, Conviction is your next priority, as that will reduce enemies resistances to Lightning, meaning Holy Shock will deal more damage and break through Lightning Immune enemies.īecause you don't have a skill yet to actually deal damage, you'll then invest in Zeal, which deals multiple attacks in succession, where each attack gains the benefit of Holy Shock, adding extra Lightning damage. The Level 30 Holy Shock granted by 2 Dream Runewords gains Synergy bonuses from Resist Lightning and Salvation, so these are maxed out with 20 skill points right away. So, you'll be investing a lot of points in the Aura Skill trees. For a Tesladin Build, your primary skills is Salvation and Conviction, which comes from the Offensive and Defensive Aura Skill tree. The Paladin has access to three Skill Trees, Combat Skills, Offensive Auras, and Defensive Auras. Tesladins do use Mana, but it isn't worth investing Stat Points into Energy, so ignore this stat completely.

Requires the Paladin to get in close to deal damageįor the Tesladin, the key pieces that are required for this build a Dream Runeword helmet and Shield.Needs two Jah Runes to get going (these are extremely rare).This is the preferred Auradin for group play. "Omnidin" which is the most versatile of the three and uses as many Auras as possible, specializing in Fanatacism, giving a significant damage boost to you and your party.This is a common build that players shift towards from the leveling build that focuses on Holy Fire and Zeal. "Dragon Paladin" focuses on Holy Fire and Salvation, typically used to reduce enemy resistance to fire and deal Fire damage with Holy Fire.This is what this guide will focus primarily on. "Tesladin" focuses on Holy Shock to deal area damage and is regarded as an extremely strong solo Auradin build.Typically, there are three different versions of the Auradin Build: One thing truly unique about the Auradin is its capability to specialize in different things, based on what the mutiplayer group needs most. While the Auradin can solo content with specific build setups, it can also truly shine in a multiplayer setting, providing buffs to the group. Overview Stats Skills Charms Mercenary EquipmentĪuradin Paladins are typically best used in a multiplayer setting, where the Auradin is providing helpful auras to other party members. This Build Guide will cover topics such as Build Overview, Stat Points, Skill Points, Charms, Mercenary, and Equipment recommendations. Welcome to Wowhead's Diablo II: Resurrected Build Guide for the Tesladin Paladin, also known as a Dream paladin.
